But what are the exact values of a, b, and c? See if you can replicate the workflows shown above with an attribute interpolate sop (some work, some don't), and vice versa, see if you can do what an attribute interpolate does in vex.Here’s a right triangle, where a^2 + b^2 = c^2.Using the above, how would you get cars to properly orient themselves on the curve? The lazy way is to use a trail sop, set it to calculate and if there's no other attribs, will point the copied geo along but how would you then convert to so its a stable rotation? There's hints elsewhere on the wiki for this, but see if you can work this out yourself.
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